![]() ![]() A culture in the same cultural group as primary culture, holding 15%+ population in cored provinces will become an accepted culture.Territories/Trade Company regions are ignored. Accepted cultures are generated by doing a census among country's full/stated EU4 cores.Accepted cultures coming from EU4 are completely ignored.Depending on where the capital is, if the primary culture has changed to a neoculture, it will be updated.Neocultures belong to their original culture's cultural group.Neocultures are either defined in culture_map.txt (english in northern USA become Yankee), or are dynamically generated (nubian in Brazil become Nubian South American).New world will always cause non-native cultures to diverge into "neo-cultures". Feel free to edit the file if unhappy with results. Cultures are converted according to culture_map.txt.Any date post 1815 is generally a solid point for a meaningful Vic2 game, as the first technologies unlock at 1815, and first political parties at 1830.Converting earlier than 1836 will cause penalties in global literacy levels, so where a country would normally have 60% literacy in 1836, converting in 1000 will see its literacy slashed to 6%.Conversion-date bookmarks can be quite early, chaining converters from CK2 onward, one can play a 769 game in Vic2 engine, though aside for the novelty that is a horrible idea.Converted mod supports 2 bookmarks: 1836 and the conversion date. ![]() Without front-end (running the converter manually) or on other OS-es, mod will be exported to converter's output/ folder, and will have to be moved by user.On Windows, and using the front-end, the mod will be copied to Vic2 installation mod/ directory. ![]()
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